Lifeboats is a game that should come with a warning. For those of you who do not do well with
being singled out and targeted to actively be taken out of the game may want to
avoid Lifeboats. I would say that it is
the game that you would least like to play with a particularly stressful
relative or friend, consider this your warning:
Name: Lifeboats
Players: 3-6
Playing Time: 90 minutes
Suggested Ages: 12 and up
Awards: None
Game Setting:
Each player is
taking on the roles of sailors who have escaped from a sinking ship onto life
boats. The boats are headed towards a
collection of desert islands, each one with its own scoring value. The winner of the game is the player who can
score the most amounts of points depending on the island and type of sailor
that they are able to rescue. All is not
plane sailing, all the other players are looking to save their own sailors as
well and this means that throughout the game some sailors are going to have to leave
the lifeboat!
Game Play:
Each player chooses
a colour to play. Each player then takes
the coloured pawns that match their colour.
The pawns come in two in sizes, one slightly larger than the other. The smaller represents sailors who will score
less points at the end of the game and the larger represent Officers who will
score more when or if they reach the islands at the other end of the board. Depending on the number of players, the board
is then set up with coloured boats that match the players and then one more
boat coloured in black. Then the players
take cards to match the colours of all the players plating the game in addition
to the black card. Finally the players
take three Captain cards.
Once all the
players have collected the initial items for the colours that are in play each
player then takes it in turns to place their sailors and officers into any of
the lifeboats. Importantly the colour of
the lifeboat is only to determine the boat chosen during the voting
phases. It is only if there is a draw at
the end that the colour of the boat will produce a win for the player.
One player is
selected as the start player and for the whole of that turn; they will have the
ultimate decision on any ties. After the
round has been played the start player marker is moved on to the person sitting
on the previous start player’s left.
Once all the pawns
have been placed in the boats that game is ready to be played. In the phase of a turn the players all vote
to see which boat will spring a leak.
The players use their coloured cards to secretly choose which boat the
leak is going to appear in. Once all the
votes have been placed face down, they are then all revealed at once. The colour that has the majority takes a leak
token and places it in an available space.
During any voting phase a player can choose to use one of their Captain cards. When a Captain card, the player who played it
can have the final decision on the vote.
However if two or more players have used their Captain card, then they
are all cancelled out and the majority colour takes the leak.
When the leak is
being placed there are instances where there is no room for the leak. When this is the case the players who have
sailors in that boat are required to vote for which colour will need to
sacrifice a sailor or office. After the
votes have been cast in the same way above, the influence of the voting is
worked out. Here the total of the sailor
who are worth one point and the officers who are worth two are added together
for each colour. Where there is a draw
the result of the score over rules.
Captain cards can be played during this voting road. The colour that was voted out removed one of
their pawns and that sailor is removed from the game, lost to the seas!
If at any point the
number of leaks in a boat outnumbers the sailors the whole lifeboat sinks and
all of the sailors and officers are removed from the game.
Once the voting
phase for the leak has been completed, all the players then vote on which of
the remaining boats is to move forward.
The colour boat that gets the majority of the votes will move forward
and again any player(s) can play a captain card to try to take control of the
voting.
The winning boat is
moved forward one space and the final phase then begins. In the final phase the players must remove
one of their sailors from one of the boats and place it behind the boat. Once all the players have done this, in reverse
order the sailors must choose to swim to another boat. They are not allowed to enter into the boat
that they have just left and if this is the case the sailor is removed from the
game. Once all the swimming sailors have
picked their new boat the game continues with phase one again.
This continues
until the last boat is lost to leaks or arrives at one of the islands. Once this has happened the players total up
their scores depending on which island their sailors and officers have landed
on, as each of the island have different scores for each of the pawn
types. The winner of the game is the
person how has the most about of points.
My Score:
Game Play: 2/4
Components: 2/2
Replayability: 1/2
Theme: 2/2
Total: 7/10
My Comments:
I really enjoy
playing Lifeboats although admittedly I end up being the person who takes the
battering during the voting process and I struggle to persuade others to move
the boat I want them to move on. I’m
obviously not diplomatic enough!
The stress levels
in this game can get quite high and when someone becomes the target of the
voting, they are often left being the person who ends the game sooner rather
than later. This is usually me but the
game is still enjoyable.
Lifeboats requires
careful thinking and planning and well-constructed. The playing pieces, boats and leak tokens are
all wooden and that artwork is perfect for the game. This is the reason that the components get
the full two marks.
Replayability is a
difficult one, as there will be a number of people who, after playing it once
will never want to play it again. Being
the target for everyone else’s voting is not a comfortable feeling especially
when there is clearly and obviously another option that should be chosen but it
will never happen because the other players are out to get you.
The debating and
persuading features heavily and is what gives this game some great mileage
points in future replays, but only if you enjoy that kind of thing.
I’ve dropped the
two points in gameplay because it is a game that some people will play and some
will definitely not play. The gameplay is OK however sometimes the voting,
especially where there is not enough room in the boat, in my opinion, gets in
the way of the flow of the game.
Overall though I
think that this is one that most households should have. It steps outside the normal games that most
people play and is one that a lot of people will enjoy coming back to time and
time again.
Give it a go and
let me know if your thoughts on the game.