Review 2: Carcassonne
Time for a second review and this time I decided to go for a
really popular game. Many of my friends
who have played it now own copies themselves and as there are a number of
expansions available the game had lots of scope for growth and change in game
play:
Name: Carcassonne
Players: 2-5
Playing Time: 30 - 90 minutes
Suggested Ages: 8 and up
Game Setting:
The game is based
on the French medieval town, Carcassonne.
The game is played on an ever growing landscape created by laying
tiles. Each player is using their ‘meeples’
(playing pieces) to take on a different role to score points throughout the
game.
Game Play:
Each player chooses
a colour and takes the ‘meeples’ that match that colour. On
their turn the player selects a tile from the pile and choose where best to
place it adjacent to the existing tiles.
Each tile depicts a feature that will provide scoring opportunities. The player then chooses whether to place a
meeple on the tile that they have just laid.
There are four ways
to score. The first is placing a Meeple on
a road (acting as a thief on the road).
Once the road has been completed at both ends the player immediately
scores 1 point for each tile that the road goes through. Once scored, the Meeple returns to the player’s
available stock.
The second is
placing a Meeple on a castle segment (acting as a knight in the castle). Once the castle is completed the player
immediately scores 2 points for each tile the castle goes through and a bonus
two points for each pennant the castle has. Once scored, the Meeple returns to the player’s
available stock.
The third is placing
a Meeple on a Cloister (acting as a monk).
Once there are 8 tiles surrounding the Cloister the player immediately
scores 9 points. Once scored, the Meeple
returns to the player’s available stock.
The final way of
scoring is laying a meeple down on the green space on the tile (acting as a
farmer). These Meeple never return to the
player’s available stock. At the end of the game the player scores 3 points for
each completed castle that the farmer green space touches.
There are a couple
of other scoring criteria and points are scored a little differently at the end
of the game but the scoring is easy to pick up.
My Score:
Game Play: 4/4
Components: 2/2
Replayability: 2/2
Theme: 2/2
Total: 10/10
My Comments:
Carcassonne is an
easy game to play and a great game to introduce people to different games to
the ones that we all know and love. The scoring
is easy to understand albeit that the farmers always pose the greatest challenge
for first time players.
The art work looks
great and supports the feel of the game.
The ‘Meeples’ are fantastic being wooden, and keep with the quality of
the tiles.
As the players gain
a better understanding of the game play the game itself gets better as players
start to use tactics to ensure they score the most amount of points
possible. For me this is when the game
is at its best.
It works wells as a
two player game as well as a five player game but the number of players does
change the type of choices that a player makes when they are deciding whether
or not to place one of their meeples.
I would say that
this is a challenging game to play on a small table, but works well most dinner
tables, or even on the floor.
The expansions make
a great game even better and I would recommend you to have a look at what’s
available after you’ve given the base game a try. I’ll do reviews on the expansions in later weeks.
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