I wanted to give you a game review this week that didn’t
score a full 10/10 but still held its own against the well-known. In truth, this was the game that really
hooked me in when I was younger. It was
the game that the adults got to play and the children didn’t. It looked great as the game progressed and
was easily played over a course of an evening:
Name: Hotel
Players: 2-4
Playing Time: 60 minutes
Suggested Ages: 8 and up
Awards: None
Game Setting:
The game is set
around the world and players taken on the role of hotel owners, buying them,
building them up and then enjoy those occasions when other players come and
stay at them. However at the same time
as other players are staying at your hotels, you are staying at theirs.
Game Play:
Each player chooses
a colour and takes a car that matches that colour. On
their turn players roll the die and move the number of spaces. Depending on the space that they land on the
player will mostly be able to either buy the land on either side of the road or
building sections to a hotel they already own.
When a player wants
to build they roll the permission die to see if they roll a ‘green’ for being
able to build at normal price, ‘red’ for not being able to build, ‘H’ for a
free section to the hotel of ‘X2’ to pay twice the amount.
Other spaces
include gaining free parts to the hotels and free entrances to the hotels.
When the players
make it past the town hall they are able to buy entrances to their hotels. These entrances are then placed on the board
adjacent to the hotels that the player owns.
As soon as other players then land on the on the spaces with entrances,
before taking the action from the space, they must stay at the hotel.
To stay at a hotel
the visiting player rolls a die to see how many nights they stay. Once they know how many of the 1 to 6 nights
they’re staying the hotel owner then checks the number of nights against the
number of sections to the hotel they have managed to build so far. The visiting player then pays the owner the
required amount.
Failure to pay
means that hotels are put up for sale.
As soon as a player has no more money they are out of the game.
The winner is the
person who is left in the game, holding all of the money and all of the hotels.
My Score:
Game Play: 3/4
Components: 1/2Replayability: 2/2
Theme: 2/2
Total: 8/10
For those of you
who love Monopoly, this one is going to really put your love for the game to
the test. In just the same way as
Monopoly, some of the hotels cost more to build but cost more to stay at. Players move round the board in the same way
as in Monopoly and will get money from the bank each time they pass it.
For me, where this
game edges it past Monopoly is due to how fantastic the board and the hotels
look. 3D, large hotels build up
throughout the game and then once the hotel is finished the owning player can
add facilities to increase the amount that can be charged to other
players.
The fact that you
may or may not be able to build or the build is going to cost you twice as much
creates a sense of risk. The chance of
rolling a free hotel drives you to sometime build when you shouldn’t. Knowing that you just need to build one more
section of the hotel and have someone stay just a few nights gives the feeling
of hope which is sometimes lost in Monopoly when you know there’s three sides
of the board for the other players to get round before they get to your single
house.
The great thing in
this game is the person who buys the most expensive hotel is not guaranteed to
win and neither is this true of the person who owns the most hotels. In Hotel the game moves on at a quick place
and layers don’t left feeling as though they’re doomed to lose from their
second trip round the board.
The version that I
have and is pictures above, you can’t buy anymore but there is a newer release
which I have to say looks great….maybe one for the Christmas list. It appears to use planes rather than cars for
the playing pieces, which makes sense as the hotels that the players are buying
are all over the world. The hotels look
even better than they did before including one that looks like a tree house
hotel. It looks like a fresh remake that
still works well as a game.
I didn’t give
Hotels 10/10 for two reasons (hence the loss of 2 points). The first is because the game is limited in
depth. I sometimes find that roll of the
dice games means that there is often one player who feels that they are never
going to win. Games that have less
randomness give players the chance to plan and offer the chance to create a way
out of the position. In Hotel, rolling
the dice also means that there are a limited number of decisions that you can
make on your turn. The choices are more
about “do I spend the money now and hope I don’t land on someone else’s hotel”
or “play safe and save the money while other people build their hotels around
me”.
The second drop in
point is due to the design. Don’t get me
wrong the game looks far better than almost any Monopoly board and there is a
huge feeling of satisfaction when you see the towers of the President hotel
rising high above the board, shining in their reflective surfaces making you
lots of money. However one slight knock
of the board and a large number of the hotels can come crashing down,
scattering entrances across the table and displacing the players playing
pieces. You’d think it doesn’t happen
very often, but a careless loose sleeve whilst moving your car or a fumbled
pass of a fiddly entrance is enough to tempt fate.
Overall I’d say to
anyone give this game a try (the new versions still seems to have all the look
and feel of my version). It’s a less
stressful version of Monopoly and is certainly quicker to play. IT LOOKS GREAT. There are very few games that are not young
children’s games that looks as good as this one. Forget little red hotels and green houses,
have towering buildings with swimming pools, tennis courts, beaches and parasol
covered tables. An 8/10 is still a good
score.
Anyone who has
played the latest version out this year ‘Hotel Deluxe’ let me know how it
plays!
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