This game is the first worker placement review that I have
done. Admittedly there are better worker
placement games out there but Stone Age is a less well known game of this type
compared to some of the others. Worker placement, for those who have not come
across this term before, is where players are placing their playing pieces on
the board in order to choose an action that will aid them in the game. I like worker placement games but they’re not
for everyone:
Name: Stone Age
Players: 2-4
Playing Time: 60 minutes
Suggested Ages: 10 and up
Game Setting:
The game is set
(not unsurprisingly) in the Stone Age.
Each player takes a player board and places it in front of them. The player board shows the player’s Stone Age
village. In the centre of the table is
the games main board which shows all of the actions that the players Stone Age
villagers (workers) can take. The Play
takes a number of Stone Age Meeples (pieces) and puts them in their village
ready for sending out to carry out tasks.
Game Play:
Each player chooses
a colour and takes the ‘meeples’ that match that colour. On
their turn the player players take it in turns to place of their meeples on one
of a multitude of different actives. For
example a player can choose to collect wood, collect clay, collect stone or collect
gold. Alternative a player could gather
food or do some early farming. However
they could choose to have a child or make tools. If it’s extra points they want a player could
choose to trade at the river or build more huts for their village.
The winner of the
game is the person who scores the most amount of points and this is achieved in
a number of different ways based on the decisions that are made above. So a
player could score 14 points by building a hut, but to build that hut he would
need to pay 1 clay and 2 stone that the player would have collected from
previous turns.
A player has to
decide how many of their Stone Age Meeples they commit to the activities of
collecting resources as this impacts on how much they can collect. 1 meeple collecting wood, would roll one dice
and divided the result by three. 2
meeples would allow 2 dice to be rolled and the result of the roll is then
added together and then the total is divided by three, thus increasing the
amount of wood that could be collected.
By comparison collecting gold requires the dice roll result to be
divided by six.
Certain choices on
the board are only available to a limited number of meeples and so on some turns
players will not be able to choose the action that they really want and will
have to wait for a later turn.
At the end of the
game turn each player must feed the members of their village using the food that
they had gathered.
The game ends when
one of the hut stacks is reduced to zero or the last trading card from the
river is taken and can’t be replaced by another. The scores are then worked out by looking at
the current position on the score track of the player and then working out any
bonus scores from the trading that has been done at the river.
My Score:
Game Play: 3/4
Components: 2/2
Replayability: 2/2
Theme: 1/2
Components: 2/2
Replayability: 2/2
Theme: 1/2
Total: 8/10
Stone Age is a
really fun game for all the family to enjoy.
For me the artwork is amazing and reminds me of a game a played when I
was younger (Forbidden Forrest) where the boards have some many details
depicting Stone Age life. I like this in
a game, especially when it is other players turn; it gives you something to
look at while you’re waiting for them to decide what they want to do for the
turn.
My favourite type
of game is worker placement however I am very aware that for a number of people
this style of game can be really frustrating.
For some people who set out a plan of exactly what they are going to do for
a turn and then find they can’t do it because of players have chosen the
actions that they wanted to do, it can become really challenging to rethink a
plan.
In truth the
scoring is hard to follow at times, there are a multitude of different was to
make scores and it can sometimes become confusing on what is the best course of
action to maximise your score.
I gave it 8/10 as I
think this game is really good and I enjoy it when I play it. Is it the first game I go to if I’m going to
play this type of game? No. In my opinion
there are better games (which I’ll review later). The drop in two points comes from two main
sticking points. The first is the
setting. The Stone Age puts a lot of
players off even though the artwork is really great. The second is probably for me the biggest
snag to the game. The collection of
resources requires a player to divide the totals on the dice that are rolled
between 2,3,4,5 and 6. If like me division
is not a strong point it can become a sticking point to the game while you try
and work it out. I think it’s a shame
because there are other ways that resource acquisition can be managed to make
it fair for the players. On the flip
side, the more you play the better you’d get at dividing so maybe this should
be an incentive to improve yourself.
Dice rolling in a
game like this will be a big turn off for other players. In a bad rolling game,
no matter how good the strategy or plan, you are unlikely to be able to make
the progress that you’d like.
Overall I’d say if
it’s your first delve into worker placement, I’d suggest you try other games
like Agricola, the Village or Lords of Waterdeep that don’t rely on dice rolling. However if you’re looking for something a bit
different then this might be the game for you.
Actually, in a dice rolling game, if you’re playing someone who always
wins because they can see a plan far better than you can, the added
complication of luck, may still give you the edge over them.
This game has depth
and replayability and can be played with older children as comfortably as
adults. It can be a little bit long to
play but not unenjoyably.
Have fun!
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